My first high-poly vehicle model utilizing the PBR Metallic Roughness workflow. The body was originally designed to be 3D printable as a body shell for 1/10 scale RC cars thus it has really thick body panels for structural strength. I later recreated it as a 1970s dirt oval race car under the guidance of the VFX studio The Mill for my mentorship program. Modeled and rendered in Blender, textured in Substance 3D Painter. Special thanks to David Rowley at The Mill and everyone from the mp4 movetogether team.
©Meisen Hu